Posted by on Jan 20, 2014 in MegaBit Update | 0 comments

PlanetBitGamesReport-4

Greetings from Planet Bit. This has been a great week of learning between online tutorials and starting the work on a platformer prototype. Most of the tutorials I have seen are about learning the scripting part of Unity. While some are based in Javascript I prefer the ones in C# since this is the language that I have been learning so far. If you are new to programming I recommend you to start playing with Javascript and then make the jump to C#. Check out the path I took to lose the fear of learning programming.

Since I want to focus making 2D games (inside a 3D engine like Unity) I was looking for a 2D plugin solution. Then I found 2D Toolkit, it seems like a great solution to the problem. The new version also integrates with the new Unity 4.3 2D tools for a major flexibility. I bought it form the Unity Asset store and made a small prototype with the documentation available from the official site. The prototype is based on the know game of hitting moles. You can play it here.

2dtoolkit-prototype

This week I have been working on the prototype for my first game. I want to make a tower defence platformer but first I want to do the basic player controls right.

planetbitgames-prototype

So far I have been able to move, jump and make the camera follow the player (the orange cube). Next week I will write about new things I have added to the prototype.

planetbitgames-prototype-interface

To finish this Weekend Update Report I want to talk about the great talk of Mike Bithell in GDC about the lessons he learnt while developing Thomas Was Alone. The highlights of the talk were how middle ground developers that were working on consoles are now looking to other markets like mobile and free-to-play games. That leaves a good gap for  indie developers to fill in the PC and console market. Mike also talks about how buying off shelf solutions (like 2D Toolkit) can help you develop your game faster and for a smaller cost. In his new game Volume he bought some animations from the Unity Asset Store to use in the prototype so the first trailer can look more polished without hiring animators. Of course this will never replace having an animator in your team working custom animation but at least it’s a good quick fix.

See you in a week in the next Planet Bit Games Weekend Update Report. Remember that you can Follow us on Twitter and Like us on Facebook too, it would be a great boost for Planet Bit.

 

Learning Done

Introduction to C# in UnityDT

Unity Mobile Game Development: Communication with Notification Center – DT

Unity Mobile Game Development: Player Functionality – DT

2D Toolkit Docs – Unikron software

2D Toolkit Official Whack a Mole Tutorial – Unikron software

 

Readings 

The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone – GDC Vault

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