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Planet Bit Games – MegaBit Update #6

Posted by on May 19, 2014 in MegaBit Update | 0 comments

MegaBitUpdate6

In this object I am going to show some progress for the small game I am making. During this process I am also doing some good tutorials from Digital Tutors and other sites to learn more about game development and programming. You can see some good links and the learning done below in this post.

For the game I rebid some of the Game Design Document to match my current prototype. While I was seeing another tutorial and playing with my prototype I had an idea of combining the Whack A Mole system with an infinite runner. I did spawn objects for the enemies parented to a camera scrolling forward. You can see it on the screenshot below. I am still working making that the game is fun and thinking of ways that it can have great replay value.

spawnobjects

I leave you with some vines of the prototype, check out the fun thing that happened while testing.

https://vine.co/v/MXlEpxqiLDx

https://vine.co/v/MXLbl0O2bXY

See you next week!

Learning Done

Infinite Runner in Unity – Mike Geig

Exploring the 2D Features in Unity – Digital Tutors

Creating Collectible Items for 2D Games in Unity – Digital Tutors

 

Good Links

Parallax 2D Background Tutorial – Mike Geig

Light Lamp: Illumination tool for sprites – SnakeHill Games

 

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Planet Bit Games – MegaBit Update #5

Posted by on May 10, 2014 in MegaBit Update | 0 comments

MegaBitUpdate

It’s been a long way since the last update. I decided to rename this type of update posts from Weekend Update Report to MegaBit Update. Since I am not always going to do reports on weekends I drop the weekend part, I will try to make updates at least once a week to keep track of what I am working on.

Also in the Good Links section, below in this post, I put a talk from the creator of Crayon Physics Deluxe about how being poor and having no budget could help you develop your game.

I really like the article in HobbyGameDev about Start Before You Have An Idea and the importance of starting an actual prototype of a game doesn’t matter how it turns, you are practicing, learning and actually making a game in the process. So it inspired me to finish the Whack-A-Mole prototype that I had done in Unity with 2D Toolkit and turn it into a small game that I can put on the App Store and other gaming websites. So far my first step is making a prototype demo with 1 level to play and a title screen, I still need to finish some core gameplay things but probably be done in a week with it.

whack-a-bit

Whack-A-Bit Beginning of Prototype

 

Since working keeps meddling with my time I am looking for a productive way to finish stuff and don’t waste time in the process. If the whole process for productivity works for me I will make a post about it too.

Learning Done

Foundations of Programming: Databases – Lynda

 

Good Links

Why being Poor and Having No Budget is Good for Making Games – Assembly Summer 2011 seminar presentation

Start Before You Have An Idea – HobbyGameDev

The Poor Game Developer Tool Kit – Gamasutra

 

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